![]() but this one is just a very well-done curio. Future SC entries improve on this, and are worthy as game and social experiment. The fun in this version of SC is akin to the fun one gets with a paint program, not necessarily a game program. In retrospect, the game is a lot like Balance of Power: the ideas are awe-inspiring, and the execution creative, but the game itself leaves a bit to be desired. The Bottom Line:It started and defined a genre that no other series has ever been able to touch- city planning games. The use of windows in this game, while allowing more flexibility than the DOS version, can get unwieldy. The pre-planned scenarios aren't very fun- once a grasp of the basic concepts of the game are in hand, demolishing buildings to build police stations in hot spots or bulldozing districts to stop the spread of fire just feel like boring puzzle games. Granted, Will Wright could mold the game in any fashion that he desired, but SimCity seems a weird place to trumpet one's own ideological utopian vision. Some have said that to "win" you must lay out your city for mass public transit (with no roads) which strikes me as a lopsided statistical modelling job. ![]() There is little to do once you find that happy middle ground of taxes and spending- wait for enough funds, tweak your city a bit, wait for some more funds. The Bad:While the experience of playing SimCity is fun, the overall game is rather pointless. Build cities "organically" like London, or build your city according to a larger over-all plan, like Washington DC. Building a city from scratch is fun, and allows a person to experience the joys of being a ruler. The gameplay is familiar, system specs need not be powerful (unlike for the newer Sim installments), and gameplay is a bit smoother than on the standard DOS version. The review on MobyGames says it all"The Good:The original SimCity is a classic, and this is but a translation of it to the Windows environment. It is NEVER too late to slightly or totally reshape your city.One of the rarest versions of Maxis' genre-defining SimCity series, Simcity Classic is a good Windows 3.1 version of the original game, ported by Azeroth. While it cost me some cash and population in the short term, it always comes back bigger and better. Anytime I have some extra cash, I look to see what areas in my city I can completely revitalize. ![]() I initially thought the bulldozer tool was more for clearing abandoned buildings or rubble, but it has turned into one of my most used tools. ![]() My early building always tended to get a little sloppy and I found myself waiting too long to correct it. While “Dozing” sections of your city can reduce population in the short term, it is essential to making it an efficient city. Contents 1 SimCity 1.1 PC 1. Cheats may be intentionally programmed into the game, or they may exist as unpatched bugs. Its up to each individual person whether they want to use cheats or not. Below are some tips I have discovered in my first 100+ hours of gameplay to make my cities go from good to great! Cheats View source Cheats are methods to break the rules of a game, and alter its intended gameplay. Today, I have five great tips to make sure your city blossoms from an average location to a place sure to make any magazines “Top 5 Places To Live!” Early in my SimCity career, I built some solid cities, but I felt like I was wasting space or not keeping a tight enough budget. Welcome to Farlsville and my “City on the Hill” ![]()
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